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Showing posts from January, 2020

Coffee Intravenous

The Coffee Intravenous was my favourite concept that resulted from my mashup sessions. During class feedback, it was quite reassuring that this concept was also a favourite among those I spoke with. It was quite interesting how different concepts jumped out to different people, yet this one had made an impact on all of them. The biggest critique about my initial model, however, was how it did not quite reflect an intravenous. Some understood it immediately, while others required an explanation before they could see what it was. The general consensus was to flesh out the idea even further, to ensure the viewer would be able to understand the object immediately. It was quite fun bringing this to life in Meshmixer. The biggest issue I faced was the transparency shader. For some reason it always takes the foreground. For this example, the coffee pot appears outside the lid. I am really looking forward to what I can do with it in Rhino. Meshmixer contai

Remix Culture: Making the Mundane Manageable

Remix culture is creating a new object or artwork from an already existing work. This can include mashing multiple works together or re-imagining a singular piece. It provides room for innovation and expansion that the original avenue may not have explored. Today’s society is built around remix culture, constantly expanding on our predecessor's ideas. This allows for expedited technological growth, as the work of many minds can achieve a lot more. Remix culture also provides a platform for new and imaginative artforms to take shape.   I began exploring remix culture with the use of object. I re-imagined what we use in our day to day lives with an attempt to streamline our lifestyles even further. I underestimated the difficulty that remix culture carries with it. Initially, I felt that using works that already existed would be easier than starting from nothing. It provided quite the challenge in conceptualizing ideas from pre-existing objects. Here are a few i

The Everyday Flying Car

Upon watching Objectified by director Gary Hustwit , I was inspired by several designers that were interviewed. Most notably, it was Marc Newson and Chris Bangle who left the largest impact on me. Most of the designers discussed creating objects for here and now. Designer Marc Newson, however, spoke on the future of design. He mentioned designing for the future that you wanted to see, oppose to designing objects for today. This really spoke to me as I feel this is how real progress is made. Chris Bangle, who was a former design director at BMW discussed the relevance of automobiles. He discussed an emotional authenticity that is created between the driver and the car. He then discussed what the future of the car may hold. Will they remain personal representations of who we are? Or, will they simply get you to and from with no personal significance? Cars today have already become very homogenized. How may rounded black SUV's with silver trim do you see? It seems ever